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blitz's heist

Project for College LaSalle - Montreal

Date: May to August 2023

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Type: Third-Person Shooter Roguelite

Software: 3ds Max (placeholder creation) and Unreal Engine (level blocking).

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My role:

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  • Designed and blocked out 4 unique action-oriented levels.

  • Created distinct narrative contexts for each level to ensure gameplay variety and maintain player engagement.

  • Collaborated closely with Level Artists to facilitate a smooth transition from blockout to final art.

  • Implemented several gameplay systems and Blueprints, including Wall Run, Wall Jump, Pause/Menu systems, and interactive doors.

  • Created and integrated wall-running character animations to enhance movement fluidity and player immersion.

MY LEVELS DESIGN

Level 01: Spaceship

World 01 - Overview

Trapped within narrow corridors, players must survive relentless waves of enemies. Combat is intense, with environmental elements serving as the primary source of cover. Between encounters, large windows reveal the vast emptiness of space.

Level 02: Into The Void

World 02 - Overview

The level opens with a large outdoor area offering multiple routes and introducing the Wall Run mechanic. As players progress, the environment gradually transitions into tight, windowless corridors, creating a strong contrast that reinforces a growing sense of tension and oppression.

Level 03: Raging Sea

World 03 - Overview

Set in large open environments, this level emphasizes visibility and increased enemy presence. Multiple routes lead toward the objective, encouraging exploration and player choice. However, every path comes with its own risks, as a single misstep can send the player into the raging sea below.

Level 04: Laboratories

World 04 - Overview

Players begin at the highest point of the level, where verticality plays a key role in both navigation and combat. As they progressively descend toward the lowest point, the journey takes on a symbolic meaning, reflecting the protagonist's downward spiral as he steals, destroys, and eliminates everything standing in his way.

 

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